Lecture 13 – Character Animation V
- Walking and Locomotion: no drawing but certain elements are important (key positions)
- Walking is the main (skipping and jumping are less significant)
- Feet and Legs: shoulders opposing, motion of the legs are important
- Hips, Spine and Shoulders: maintaining centre of gravity; opposing rotation, swinging of arms and head
- Concept of Walking Forward
- Not the concept of timing the walk (maybe giving a range? But doubtful)
- Possible Question: How do different moods will affect posture style, stride length, personality, hips?
- Stride and Gait will definitely be on it
- Lower Body positions maybe but doubtful
- Transitions are less important
- Going up and down slopes will likely be a question
- Details are less important in this lecture
Lecture 14 – Match Moving 1
- Nothing about software
- Process is important (the diagram in the slides)
- Make sure you know a broad overview of each step, not the intricate details
- Pipeline is a good question (very important not to mix this with the process)
- Perspective Matching:
- Focal Length, Height of Camera, Distance from Cam and Scale of Object, Film Back
- Understand the process
- Steps for adding rough geometry
Lecture 15 – Match Moving 2
- Software process is an interesting thing
- Photogrammetry is not as important but you should know
- 3D, 2D projection: number of points you need to fix the rotation of the axis
- Calculate degrees of freedom
- Points of Intersect
- Understand Parallax
- 2D Tracking:
- Anatomy
- Key-framing
- Minimum Number of Tracks and Stair-stepping
- Plate Issues (MINOLS)
Lecture 16 – Match Moving 3
- Define Residuals
- 2 Types of Lens Distortion
- Masking
- Checkerboards may be a 2-mark question
Lecture 17 – Audio for Animation
- Definitions in red: types of sounds (diegetic, etc)
- Sound classifications
- Sound Effects: 3 categories and explain
- Examples are not replacements for answers
- Visual and Audio Processing: less important
- Time Perception: less important
- Sound for Character Development: pitch shifting ,etc is a good question
- Define Motifs and Lemotifs
- Plausibility vs. Reality: okay question
- Metaphoric Sound is an okay question – may ask for an example
- Sound Design Theory is less important
- Dialogue:
- Walla will be on the exam
- On-Screen Dialogue
- Narration
- Synthetic Languages maybe
- Differences in Microphones
- What’s a pop-shield
- Sibilance and Plosives (maybe explain)
Lecture 18 – Particle Systems
- Many questions because it’s easy to ask them and its objective
- Example of fuzzy phenomena
- Generation (attributes; describe what is an emitter, particle, where it should be created, where the particle density is low; initial attributes like velocity, size, colour etc; understand, explain and regurgitate the equations), Dynamics (what forces may be applied, damping maybe, collisions maybe, other variables yes with an example) and Extinction (very good question – Age and Lifetime with 3 different ideas) are the most important
- Rendering is less important
- Metaballs is a 2-mark question
- Uses are less important
Lecture 19 – Motion Control 1
- Bad set of slides so this lecture and next lecture will most likely be combined
- Representation is important: describe the 3 types of representation
- No Motion Capture
- Time Manipulation yes (why we use them, what they are)
- Motion Curves is not likely
- Motion Retargeting might be on there (why we do it)
- Path Editing is doubtful
Lecture 20 – Motion Control 2
Interpolation
- Equation in terms of slow-in and slow-out are important (1 question combined – may give the equation and ask you to describe what they are) or he’ll most likely give you the 2 types of equations and ask you to give the interpolation
- Splines, etc
Quaternion
- Equations won’t be on it
- Concatenation equation will be a 4 mark question maybe
- Vector Rotations equation is important
- Why we do certain interpolations, why certain ones fail
- LERP and SLERP are 2 main things we should for sure remember
Lecture 22 – Dynamic Systems 1 (Cloth)
- Do not remember Cloth equations
- Understand spring damper, particle edge, how they’re connect, measured, assessed
- May give you an equation and ask you what’s going on
- Springs and Dampers: Computing Forces and Integrating Motions is a good question (steps)
- Spring and Damping Constants
- Forces equation is important – break it down
- Calculating Forces (with the e) is less important because it’s complicated
- Definitely break down aerodynamics question
- Calculate drag
- Give you fdrag equation and break it down
- Won’t give you n* equation
- Bending Forces
- Plastics Deformations is a good question
- Fracturing and Tearing is a good question
- System Stability: remember 2 of them (he won’ tell you which ones) understand what they are but you should understand time-step and why we choose more complex equations
- Other methods may be a 2-mark question at the end
Lecture 23 – Dynamic Systems 2 (Fluids)
Broken down into:
- Dynamic Systems
- Fluid Dynamics – vector fields (rate of change by…), 2D Vector function
- Diff between fluid and particle system
- 10-mark question; Break down the Navier-Stokes equation (remember the equation)
- Diffusion (…) term – have a clear idea of what it is and an example
- Cell representation is important – so understand it
- Implementing Fluid Dynamics
- Problems with Fluid Simulation
- 2-mark question
Lecture 24 – Dynamic Systems 3 (Hair)
Original lecture notes can be found at: Wen Tang (choose the Wen Tang.ppt slides).
1 comments:
GAH! Been up all night with this shit. Why can't he be more specific! :P
Thanks for taking these notes again tash. +5 Street cred
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